You can upgrade any of your power-up’s, but you can’t use them during their improvement period. Stealth lets Pac-Man get by ghosts unseen when activated, Freeze allows you to stop ghosts temporarily in their tracks, Laser lets you shoot down any ghosts that are in front of Pac-Man and Giant turns him into a enormous invincible juggernaut. We’d like to go with these four power-up’s as the types that you should always have equipped at first (equip their better versions once you get ’em) – Stealth, Freeze, Laser and Giant. The later ones you end up with are upgraded versions of previous ones, such as Shatter (the 2nd tier of the Freeze power-up). One of the cooler aspects implemented in this game is the use of power up’s.You’ll know you’re on your way to completing this goal when the glitch number start to come up from behind Pac-Man. Here’s a cool tip – if you manage to eat 256 consecutive dots without getting caught by a ghost and also avoiding parts of the maze with no dots, then all nearby ghosts will disappear. Its name alludes to an infamous glitch that hardcore players may have encountered as they played all the way till level 256. So Pac-Man 256 is a cool spinoff game in the yellow munching dot’s classic franchise.The hardware required to have memory address increase by 36 for each row rather than 32 would have been more complicated by comparison. This allowed screen addresses to be computed by using a pair of counters and a circuitry to select one of two permutations of those counters' bits. Essentially, circuitry converted row/column indices to memory addresses with a mapping similar to: //Using column values in the range 30 to 1, wrapping after 63.īut implemented in circuitry rather than code. This was most likely done to make it so that when drawing the main portion of the screen, memory addresses would be incremented by a power of two every eight scan lines (note that the "top" of the monitor is at the right side of the picture). Note that unlike many machines, Pac Man uses a rather curious screen memory layout which places consecutive bytes horizontally on the top and bottom of the screen, and vertically in the middle. In case you're wondering about why the glitch occurs, the machine code in Pac-Man to draw the fruits is similar to the C code: unsigned char temp1, temp2 The game won't let a player advance from one board to the next without eating 244 dots and energizers, but the glitch overwrites many of the dots this will leave the player unable to eat 244 dots and energizers, and thus unable to leave the level. The score is limited because a glitch occurs on level 256 which overwrites half the screen with garbage. At 5 extra lives, you can get them 6 times Glitched Dots: There are 9 normal dots in the glitched out region that reappear every time you die. Single Fruit: Due to the glitched screen, you can only get the key (the "fruit") once Visible Dots: As you can see, a bit more than half of the screen is missing, which means you can only get 112 normal and 2 energizer dots. This odd number can be gotten in the glitched-out level 256. You can do this 4 times per level, but only up to level 16, and on level 18, since the ghosts don't blink in level 17 and 19+Īdding these numbers yields 3326600, just 6760 points short of perfect. ⇒ 2 × (100 + 300 + 2 × 500 + 2 × 700 + 2 × 1000 + 2 × 2000 + 2 × 3000 + 243 × 5000) = 2459600Įating Ghosts: Eating a ghost in the same energizer period gives you 200 points, and double that for every additional ghost you eat (400, 8 for the 2nd through 4th ghost, respectively). Depending on the type of fruit, which in turn depends on the level you are playing, you get a different amount of points. Additionally, eating the four energizer dots, worth 50 points each, gives you another 200 points.Įating "fruit": There is one edible object per level that only appears for a certain amount of time, twice per level. Level 1 through 255Įating dots: There are 240 regular dots per level, worth 10 points each, Netting 2400 points per level. And here's a video of some guy doing level 255 and 256, with important information regarding level 256. The Pacman Museum has an article about getting 3,333,360 Points.
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